// meng.c 孟正鹏

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("孟正鹏", ({ "meng  zhengpeng"}));
        set("nickname", "五凤刀掌门");
        set("long",
        "五凤刀的掌门，一身刀法传说甚为了得。\n");
        set("gender", "男性");
        set("age", 52);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);
        set("max_qi", 1500);
        set("max_jing", 1200);
        set("neili", 1500);
        set("max_neili", 1500);
        set("jiali", 100);
        set("combat_exp", 1000000+ random(500000));
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 100);
        set_skill("hunyuan-yiqi", 100);
        set_skill("dodge", 150);
        set_skill("shaolin-shenfa", 220 + random(50));
        set_skill("cuff", 150 + random(50));
        set_skill("blade", 150 + random(50));
        set_skill("jingang-quan", 220 + random(50));
        set_skill("parry", 150 + random(50));
        set_skill("kuangfeng-blade", 220 + random(50));
        set_skill("literate", 90);
        map_skill("force", "yijinjing");
        map_skill("dodge", "shaolin-shnfa");
        map_skill("cuff", "jingang-quan");
          map_skill("parry", "kuangfeng-blade");
          map_skill("blade", "kuangfeng-blade");
        prepare_skill("cuff", "jingang-quan");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/gangdao")->wield();
          add_money("silver", 20);
}
#include "npc.h"
